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Hi,
I currently have a program that ouputs mesh2 objects and adds texture
info to them. Unfortunately, my textures are standard Windows BMP
files. Since BMP files don't support an alha channel, so parts of the
bitmap that are supposed to be transparent are not. If I could tell my
program to output PNG files I would but I can't at this time.
So...what I would like to know is who do I make a feature request to?
What I would like to see is an option to specify "transmit color <R,G,
B> .5" or something like that to tell POV-Ray, when you see this color
in the texture, pretend its 50% transparent. Does that make sense?
Currently, POV-Ray only supports "transmit all x.x", but I don't want to
filter ALL of the texture, just one specific color of the texture. If
there is another way of going about doing this and I am just not
understanding the documentation correctly, someone please feel free to
offer advice :-)
Respectfully,
Mitselplik
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